DF Grid Inventory replaces the default inventory interface with a modern grid (Tetris-style) layout built on top of VORP Inventory. Items keep real VORP behaviour while gaining clearer visuals and smoother placement.
Features
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Grid placement — drag, drop, and rotate items to fit your layout; configurable sizes per item / type (including weapons).
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Hotbar — 5 slots, usable from the UI or with keys 1–5 when closed (optional blocking of native quick-select to avoid conflicts).
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Weight & money — header stats; optional virtual “cash” and gunbelt tiles on the grid (configurable).
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Drop to ground — drag outside the UI to drop using VORP’s drop flow.
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Secondary inventory — works with VORP custom inventories (stash, warehouse, shop containers, etc.) with drag between main and second panel where your scripts open it.
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Weapons — equip / unequip integrated with VORP behaviour; unequip when dropping or moving an equipped weapon to storage when applicable.
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Give to nearby players — context menu flow with a themed modal; uses VORP give server events with proximity checks.
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English UI — notifications and interface strings aimed at English-first servers (editable via config where exposed).
Requirements
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RedM
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vorp_core
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vorp_inventory
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oxmysql
Notes
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This resource focuses on the grid UI and layout while relying on VORP Inventory for items, weapons, metadata, and economy.
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Tune grid columns/rows, icons, virtual tiles, and behaviour in
shared/config.lua.